![]() ![]() This addon is designed to entirely replace the legacy mod, so every feature from that will be added plus a bunch of new features as well, see GitHub issues for planned features. Extension support which allows adding new interiors, controls, and even functionality.Wiremod/E2 Support, backwards compatible with the legacy mod.Saving and loading of user-defined destinations.Thirdperson, flight, teleport, physics lock, HADS, fast return, cloak.sentimental.For more interiors and other cool additions, see the official Extension List but if all of you people out there knew how much this has influenced me, you wouldn't blame me for being a little. Thanks to my steam and vent friends, Jordan, Sam L, Sam M, Sarah and Scott for your ideas, and time spent helping me mass test this map. Thank you to Sniper_9 for (even though i never asked) letting me use his textures from his TARDIS interior model. ![]() his prided map, textures, models, brushwork and of course, the inspiration. TARDIS (Legacy) Created by Divided This addon is now in legacy status, please check out the newer TARDIS A working entity version of the TARDIS for Garry's Mod. the ENTIRE POINT of this map was to finally give the TARDIS its "dimensional trancendance" that its been quoted to have for many, many years.Ī Thankyou to all those who have helped me get this done:īig thanks to Pulpdood for giving me all his hard work. This addon takes the bigger-on-the-inside code from the TARDIS Rewrite into it's own generic addon that can be used as a library which other addons can take advantage of. ![]() None the less, im working on TARDIS Source now. and without the source code, thats impossible. and to make any sort of travel to another world possible, i would need to entirely recode the portals for portal. this is the end of an era in my life.Ī quick discription of the TARDIS, IT DOES NOT TRAVEL! yes. TikTok video from Good Sweet Games (gamesweetg): TARDIS Goes Fling at strider Garrysmod foryoupage DoctorWho TARDIS. no more rooms, no texture changes, no new consoles. of course, there will be minor releases after this to fix various bugs, but this is it. and etc etc.Ĩ months later, 700 hours, custom textures (and scavenged ones, thank you Sniper_9), custom sounds, custom props, and im done. Well, that room turned into a hallway, and that hallway lead to another room. all the hard work he had put in, he just handed to me and pretty much said "go for your life".Ĭonfused and bewildered at the detail and effort that had been put into the map (if/when you ever map, you will understand what i mean,) i tried for days just to create an extra room and slap it on somewhere. He very kindly (and i cannot stress this enough) gave me permission to decompile his map, and use the textures and everything. The next day i asked pulpdood if i could decompile his map and use it as a base for what then was going to simply be a map "just for me". made a basic square map in source SDK, and jumped right in the deep end. at first, i had no idea how i was going to even think about doind what i wanted to do with it, so i did some research. none the less, it plagued my mind for weeks and weeks, until, like i did years ago with the Doom version of the TARDIS interior, i snapped. and to make any sort of travel to another world possible, i would need to. i mean, we hear a lot about other rooms in the TARDIS, zero rooms, cloister rooms and even typical things like wardrobes and kitchens but, they can never been shown in such a depth in Doctor Who, as it would simply cost way too much to replicate even a tiny portion of the TARDIS interior to an acceptable scale. A quick discription of the TARDIS, IT DOES NOT TRAVEL yes. with out the lack of infrastructure that was available on the Doom engine. When i first came across PulpDoods TARDIS for portal, (which can be found in the related links section) i couldnt help but think, like i did almost 10 years ago, that wouldnt it be great, to have a TARDIS, that you could actually explore the interior of. no mission, no monsters, just me in my TARDIS on Doom. i made the interior as big as i could, and just played it. so what did i do? i learnt, by myself, how to map in an already ancient engine. it had a few rooms, the console room etc, but to me it wasnt enough. about 10 years ago i came across a TARDIS interior map for the Doom engine. this isnt just a map for me, its changed who i am in ways i could never have forseen. it may sound like im being over drematic. when i first thought of taking on this map as a project, i had no idea what sort of an influence it would make on my life. lots of new stuff :) check it out!įollow the progress of version two of this map on Twitter!.
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