![]() To be fair, I had to search the forum first on how to export APhoto layers as individual files, as it's not really obvious at first glance. The whole process to recreate my aforementioned GIF from the layered PSD file took me just about a minute or two. But the result is otherwise identical, even with individual frame durations and everything. ![]() Compared to this GIF I created last week via Phtotoshop which is only about 430 KB, the same animation I just created via PicturesToGIF is about 760 KB. Works fine with PicturesToGIF, even though you cannot optimize the file size as perfectly as in Photoshop. Then you can create the GIF from these individual files. Open your PSD in APhoto or create your own layers there, then export layers to individual files – preferably likely PNG – via Export Persona as described in this post. Normal workflow is to create animation frames as layers and take that file to animation software for gif creation. ScreenToGif offers 5 methods to control the Gif anim export (does not support 8bit source images, so I would have to enforce RGB mode for output and use in ScreenToGif). Processing the frames with ColorQuantizer saves typically 50% in terms of file size in combination with OpenToonz/Tahoma2d and the proper output settings. (Tahoma2d is a simplified GUI version of OpenToonz). (2) is pretty simple, and also includes gif animation controls to define the length of the frames. The cards have since blossomed into its own business available to anyone. (1) allows for much more editing control, but is a more complex animation application. It’s a special solution that Gifpop worked on and originally put on sale through a Kickstarter project. Right-clicking one of the frames enables the user to open the folder with the images (which will all be 24 bit). The editor allows for movie import, and converts to image frames. However, I have just discovered that in HTML5 output it seems to be impossible to have an Animated GIF that is set up to only. As noted by other users, all you have to do is select the Loop option on the Timing tab. It is also possible to render a movie file to images with OpenToonz/Tahoma2d.Ģ) an alternative option is ScreenToGif. Getting an animated GIF to loop continuously in Captivate output isn't actually a problem. As an image sequence OpenToonz/Tahoma2d automatically re-imports the adjusted images. We like to do this on a Mac with Gif Brewery although Giphy has an app and there are. ![]() The dither amount is controllable, as well as bypassing edges (preventing edge dithering). With ColorQuantizer I process all images to 8bit or even less colours depending on the source material. The only caveat is to not play the animation on an infinite loop. The advantage of image sequences: each image can be separately edited in an external image editor, and I use ColorQuantizer to control the conversion to 8bit images with precise controls for dithering, rare colours threshold, balancing gradients and details. You can compress multiple files at once and upload GIFs up to 50MB in size. In just two simple steps it will take care of lossy GIF optimization for you. This free online tool is all you need for compressing GIF animations. Either import the movie file directly, or convert the movie file to an image sequence and import that. Compress multiple files at once, each up to 50MB.
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