![]() Surviving as an apostate mage means making sure that the people who care that you're a mage don't know, and the people who know that you're a mage don't care. Get buy-in from the party, and hide your powers. I just want to know if there is a way to create a mage that won't be bossed around and locked up. The question isn't about this situation per se. It has driven a big wedge between me and the other players (and their characters) and no one is having fun. I talked to the GM, he said that either way I would essentially be making a new character. They insisted I make a phylactery, so if I run they can hunt me wherever I go. They are investigating my claims of being a Circle Mage, but it is only hours before they find out I'm really Apostate. This lead to a situation during the game where I was identified by the Templar as being an Apostate, and they offered two solutions, join the Circle. Likewise, what is a 1st level mage doing out of the tower? When I said I would like to be the party healer the game master said that because of these reasons I could not be a Circle Mage and should be an Apostate. ![]() The Templar specialization is open at 6th level any new player character would be a raw recruit with no reason to be escorting a mage. They stay in the Tower unless given a specific mission, and when they leave it is with a Templar to guard (against) them and command them. In Dragon Age canon, mages are controlled by the Chantry, who assigns Templars to watch them.
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