![]() It decreased only when a character's unconscious body was hit by a specific enemy attack, and this title had the fewest number of instances where the enemy chose to attack an unconscious character specifically, zombies were the only enemy type that had an attack designed to hit KO'd characters and reduce their LP. In SaGa Frontier 2, LP was tweaked to function a bit differently. If the main character falls in battle and losses all LP it is a game over even if all other party members are still standing it will be an automatic game over so the only one to worry about truly for LP is the main character whom can cause an instant game over should they die. LP varies between characters sometimes greatly and it isn`t always set at 10 commonly seen in Romancing SaGa 3 some characters such as King Sei Even had LP as low as 4 at starting out. Certain moves such as Life Rain or enemies using attacks that drain LP are also a source of LP loss. ![]() This problem can be fixed by simply finding a town with an inn in it and resting there and their LP would be restored rendering them able to participate in battles again. Instead, once a character hit 0 they would be rendered unable to participate in any battles from then on. In SaGa Frontier LP works a bit differently from that of Romancing SaGa 3 and even Romancing SaGa 2 in that this is one of few games in the SaGa series where complete LP loss does not result in death or removal from the party. Even if he goes down, he would not be removed from the party but would simply be removed from the current battle being fought and return once its over. One character that can never die to LP loss is Leonid as he is undead, and has a total LP count of 0. Some magic spells also made LP decrease, such as Dragon God. LP decreased if a character lost all HP or is hit while unconscious. Some characters had more, such as Zo, who has the highest count in the game at 35 LP. LP amounts varied between different characters but most had an LP count of 10. In Romancing SaGa 3, LP would work very similar to how LP would eventually work in future games in the series. There is one character who has maybe the highest LP count in the series as a whole: Coppelia, coming in with 99. Unlike future games in the series though, LP can never be restored through sleeping at inns instead rare LP-restoring potions were used to restore 1 LP per potion. LP could be lost by either getting all HP depleted or getting hit while unconscious. Classes such as the Nereid and Diver had an overall low LP count while classes like the Brawler or Salamander had LP that ranged from 12 or higher. In this title, the amount of LP depends on various classes and sometimes genders. In Romancing SaGa 2, LP is introduced to the series for the first time, where its basic function would shape future games in the series. In its remake, Romancing SaGa: Minstrel Song, the game adopts the LP system. However, more work has to be put into keeping a character standing, since if they go down in battle they stay down for the remainder of the fight as healing does not work. In Romancing SaGa, there was no LP system, so no matter how many times the party members fell in battle they never get removed from the party. The only way to replenish hearts is to buy each one individually for 10k Gold in shops. Once you lose all hearts, the character is dead. Once a character dies, they can only be revived via the Life Fountains or Houses with Heart signs, for which a character loses a heart. Every character starts out with 3 hearts. Some spells or attacks may require LP to be cast, though in some cases this can be circumvented.ĭespite LP not being called by name, hearts are essentially a less forgiving precursor to the Lp system.A few opponents are capable of decreasing a character's LP even when their HP is intact.When a character's HP drops to zero or their unconscious body gets attacked, they lose one LP.If a main character runs out of LP, it always means Game Over even if the rest of the party is alive.When it runs out, the character cannot be used until they rest at an inn in certain cases, they are removed from the party altogether.Its number is fixed, aside from a few rare exceptions.Whereas HP always was in high numbers (sometimes even reaching 999), LP always was short (barely ever exceeding 20).In general, in all the games, regardless of what other uses the LP had, there have always been a few similarities:
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